# The annotated map file (sort of)
# Created by Pericles S. Nacionales for the MapServer tutorial
# 20050408
#
# MapServer map file uses the pound sign (#) to denote the start of a line
# comment--each line that needs to be commented has to be prepended with a "#".
#
# Map files begin with MAP keyword to signify the start of the map object.
# Well, the entire map file is THE map object. Enclosed between MAP and END
# at the very bottom of this map file, are keyword/value pairs and other
# objects.
MAP
IMAGETYPE PNG
EXTENT -97.238976 41.619778 -82.122902 49.385620
SIZE 400 300
SHAPEPATH "/ms4w/apps/tutorial/data"
IMAGECOLOR 255 255 255
# Layer objects are defined beneath the map object. You need at least one
# layer defined in your map file before you can display a map... You can
# define as many layers as you'd like although a limit is typically hard-coded
# in map.h in the MapServer source. The default limit is set at 100. You'd
# have to have a very specialized application to need more than 100 layers in
# your application.
# Start of LAYER DEFINITIONS ---------------------------------------------
LAYER # States polygon layer begins here
NAME states
DATA states_ugl
STATUS OFF
TYPE POLYGON
# The class object is defined within the layer object. You can define as
# many classes as you need (well, there are limits as with layers, but it's
# senseless to define more than ten on a "normal" layer. There are
# situations, however, where you might have to do it.)
CLASS
NAME "The Upper Great Lakes States"
# There are styles in a class, just like there are classes in a layer,
# just like there are layers in a map. You can define multiple styles in
# a class just as you can define multiple classes in a layer and multiple
# layers in a map.
STYLE
COLOR 232 232 232
OUTLINECOLOR 32 32 32
END
END
END # States polygon layer ends here
# End of LAYER DEFINITIONS -------------------------------
END # All map files must come to an end just as all other things must come to...